home *** CD-ROM | disk | FTP | other *** search
- Path: merle.acns.nwu.edu!judd
- From: judd@merle.acns.nwu.edu (Stephen Judd)
- Newsgroups: comp.sys.cbm
- Subject: Re: Commodore Hacking #12 Pre-Publication Announcement
- Date: 11 Mar 1996 18:16:10 GMT
- Organization: Northwestern University, Evanston IL
- Message-ID: <4i1qla$19g@news.acns.nwu.edu>
- References: <jwmPxwyjtIcD088yn@mail.msen.com> <8BC7379.007700020B.uuout@venture.fipnet.fi>
- Reply-To: sjudd@nwu.edu (Stephen Judd)
- NNTP-Posting-Host: merle.acns.nwu.edu
-
- In article <8BC7379.007700020B.uuout@venture.fipnet.fi>,
- PIZZA <pizza@venture.fipnet.fi> wrote:
- >-> Did you ever feel real time 3 Dimensional graphics was just asking
- >-> too much from a Commodore 64? Well, ask no more, as Stephen shows
- >-> us just hoiw it can be done. The 64 steps up to the challenge of
- >-> displaying correctly rendered shaded 3D polygons right before your
- >-> very eyes.
- >
- >I wonder if this guy has made real-time gouraud shaded vector graphics on
- >C64.
-
- No, I don't think he has. I don't think he's going to, either ;-).
-
- evetS-
-